UGAA Completes Seed Round Funding; Acquires Proprietary Learning Management System Platform
NEW YORK–(BUSINESS WIRE)–Universal Gamers Amateur Association (UGAA) is a leader in innovative, online education curriculum. The company combines STEM education programs with an eSport gaming component to fulfill a demand for unique, high-quality after-school programs that promote creativity, critical thinking and other life skills.
In addition to equity investments under the initial seed round of funding, Universal Gamers Amateur Association has acquired the exclusive global license to the proprietary IP and licensed software from the Nikola Tesla International School which will enable UGAA to provide broad-based STEM and STREAM curriculums combined with eSport gaming to educational systems and organizations in 200 countries and in up to twenty different languages.
“The proprietary Learning Management System is both versatile and one that is easy to operate for school systems, youth organizations, and student participants,” says Dejan Matic, Chief Operating Officer and founder of Universal Gamers Amateur Association. “It’s easy to use with a design that students are comfortable with.”
UGAA is focused on providing a high-quality after-school curriculum that is not only interesting and appealing to students, but also promotes creativity, critical thinking and career readiness. UGAA can now offer a range of curriculum in a secure environment that can be tailored to the STEM and STREAM goals of school systems and organizations worldwide.
Moreover, UGAA’s amateur designation preserves participants’ amateur eSport status, leaving college scholarships on the table much like high school athletics. UGAA wants to empower young people, and prepare its participants for leadership roles in their communities and beyond.
“The acquisition and integration of the learning management system combined with the funds raised allows us to immediately begin generating revenue and securing school system commitments,” says Patrick Kenny, Chief Executive Officer of the Universal Gamers Amateur Association. “In the current environment, the ability to provide a virtual STEM curriculum combined with eSport is timely and sought after by school systems and leadership programs.”